Action Figures

Action Figures

Craft Kits

Craft Kits

Board Games

Board Games

Load image into Gallery viewer, Star Trek Frontiers (Star Trek Themed Mage Knight) Board Game
Load image into Gallery viewer, Star Trek Frontiers (Star Trek Themed Mage Knight) Board Game
Load image into Gallery viewer, Star Trek Frontiers (Star Trek Themed Mage Knight) Board Game
  • Load image into Gallery viewer, Star Trek Frontiers (Star Trek Themed Mage Knight) Board Game
  • Load image into Gallery viewer, Star Trek Frontiers (Star Trek Themed Mage Knight) Board Game
  • Load image into Gallery viewer, Star Trek Frontiers (Star Trek Themed Mage Knight) Board Game
Vendor
WizKids

Star Trek Frontiers (Star Trek Themed Mage Knight) Board Game

3.7
Regular price
€154,00
Sale price
€154,00
Regular price
€254,00
Sold out
Unit price
per 
Save 39% (€100,00)
Error You can't add more than 500 quantity.

  • Tracked Shipping on All Orders
  • 14 Days Returns

Description

  • For 1+ players
  • 60+ minute playing time
  • Multiple competitive, cooperative and solo scenarios

Shipping and Returns

  • We offer tracked shipping on all orders. Tracking information will be shared as soon as the order is dispatched.
  • Please check the delivery estimate before adding a product to the cart. This is displayed for every product on the website.
  • Available shipping methods and charges will be displayed at the time of checkout, depending on your exact location.
  • All customers are entitled to a return window of 14 days, starting from the date of delivery of the product(s).
  • Customers are advised to read our return policy for details of the return process, eligibility, refunds as well as cancellations or exchanges.
  • In case of any issues or concerns about Shipping or Returns, please contact us and we will be happy to help.

Customer Reviews

Great cross over endless hours of play and replayPerfect cross over just as great as mage knight.But they changed the size of the box and the organizer from The Broken Token will not fit.Now none of the exspansions will fit . bad bad bad makes playing and storages so much harder!!! Please addtess this issue. 4Best heavy solo game I own!Great game! It's a Star Trek retheme of Mage Knight, one of the most well reviewed games on the market. If you liek Trek you'll love it! If you really LOVE Trek you may have some issues. I'll explain.Pros:+So much fun!+Great solo experience+Very strategic without dice+Mage Knight's expansions are a big part of the fun, and this game doesn't have those expansions... yet.Cons:-Rulebook is a beast! Give yourself LOTS of time to learn the rules.-Very tough to teach-Theme issues. For instance, Picard will be blowing away entire civilizations because it makes the most sense. You'll hire villainous crew members to your heroic ship and vice versa-Takes up more table space than I thought (mitigated by playing solo)Final thoughts: It's a blast to play. Worth the money? I don't know. That's going to be very subjective. It was my first heavy game and I enjoyed it very much. It was the first rulebook I really struggled to get through, but it was definitely worth it. I only play it solo, as I don't even want to deal with teaching this to my group. Maybe they'll show interest someday. But I felt like this was two solid sittings before I personally got all the rules down. I should mention many Trek fans I've spoken to about the game are disappointed with how the theme gets toyed with. For me, this is a non issue hence why it gets 5 stars for me. I like Trek a lot but I don't hold it in such reverence that the characters and ideas around it can't be toyed with. I was impressed at the Next Generation/DS9 era characters involved. But there are problems where you'll hire a "bad guy" like Lore to the Enterprise because he's simply the best crew member available to you at that time. Picard might have to level a starbase. Again these things dont bother me but they may bother you. For many hardcore trek fans, the theme issues are a dealbreaker. For me, this is a magical game and it's in my top 5 EVER. 5Five StarsEven better than Mage Knight 5BOLDLY GO...This was a purchased as a gift and it did not disappoint.A nice addition to a Star Trek Collector.Quality material will last for many "star dates" in the future.Arrived on time and was properly packaged for mailing. 5Long-term variety, flexibility, and fun! Very cool game!This game has a big learning curve, but is definitely worth it. It is different every time you play it, can be played with one or a few people, and in general is so flexible that I don't think it can ever get old. The board can be randomized and you can play as multiple different players with varied complexity. We love it! 4Great but complex Board Game - One of my new FavoritesThis is the first board game that I introduced my father to that had him raving. He kept saying things like, "I follow my instincts and it's right!" or "I get to attack everything and no one is telling me I'm wrong!".This game is really focused around the beta quadrant (the other side of the wormhole in DS9 for the non-trekkies) essentially just before the dominion war. The addition of the Borg being the primary focus is slightly non-canon, but the game is still fun. It combines a lot of really neat elements. You have deck building, turn based play, strategic decision making, miniatures, dice rolls, role-playing, and character development! I haven't found a game that captures these elements so beautifully making this one of my new favorites.There are three cons to this game. The first is the setup. There are a lot of pieces and individual decks. The guide has a great pictorial, but it still takes a while because you have all the shuffling of tokens and cards on top of arranging everything. Second, the game takes a ton of space to play! The first time I played it, I had it all on one table and the map started running into the player space. I have found that you really need a second table for the map. You play the game on the main table with all the cards and the tracking board, then walk over to the map to make your strategic decisions. This works pretty well except you won't be doing a lot of sitting. Third, you really do have to read the rules before you play. I recommend you pick someone in your gaming group who is good at this process to run a solo learning run through the "quick start" guide and then skim the main rule book. This is my specialty and I was still having to look stuff up constantly. I will have to go back through and put tabs in the main rule book for all the various references. There are a lot of symbols to remember and then guide cards help, but there are complicated events that occur between rounds that are important to follow.On a side, the rules recommend that you "move" then act, then allow the next player to start their movement while you are wrapping up the end phase of your turn, this takes some coordination, but it does streamline the game.If you've got a few hours to burn in the Star Trek universe, then I recommend this game! 4Great Star Trek gameA great game that really captures the feeling of Star Trek. I didn't feel it was as complicated as others suggest. 4Excellent game with a hectic learning curveA great game, and a good puzzle which captures the feeling of being in command of a ship and crew. It is a very heavy game to learn though, and will take time to get to grips with. It's worth putting in the effort though. 4Five Starsgreat game 5A Great, Though Complicated, Star Trek Board GameStar Trek Frontiers, from WizKids, is a re-theming of Wizkids' popular Mage Knight board game, which has a fantasy theme. The game is for one to four players in which each takes on the role of an iconic Starship captain such as Captain Picard, Captain Sisko, (Federation); General Martok, or the Durass Sisters, (Klingons). First of all, players choose a scenario they want to play. The game is part deck builder, and each player gets a deck of sixteen cards. Each card usually features two different actions (often the same action, but one more powerful): things like move, attack, shields, diplomacy, and more. On your turn, you play your hand of cards that allow you to take the appropriate actions. For instance, a "move 2" card would give you two movement points (each space terrain hex has a movement point value to move through). Below could be a "move 5", which would give you five movement points. Players can access the stronger action by playing a data crystal, or by removing one of the dice from the "data core", spend it, then re-roll and return to the core. Each player plays and discards his hand until his deck is depleted, then a new round begins.As players move, they will add new tiles to the board, each with its own terrain hexes and many featuring planets, starships, space stations, and other surprises. For instance, a new tile could produce a Romulan warbird, and a token is placed face down upon it. When a player's ship arrives next to it, the token is flipped and you can see what you're up against. The token will have the enemy ship's shield rating, its weapon's power, and any special abilities (like biological weapons). If the player has long range attack cards, he can play those, hoping to match or beat the enemy's shield rating and destroy it. If it is not destroyed, the enemy gets to fire back, and the player can play shield cards to counter the Romulan's weapons. Then the player can play his regular weapons card in the hopes of destroying the enemy.When enemies are destroyed, the captain's skill level goes up. When it advances far enough, he gains new advantages- special tokens that allow him new and interesting abilities. Also, as a captain's skill level goes up, he is able to recruit more crew members, cards that are recruited from star bases and space stations with diplomacy. Crew members can be activated once per round in order to use their various special abilities. Players may also gain different types of cards to add to their deck in various ways in the game. Once the conditions of the specific scenario have been fulfilled, the game is over. Whoever best completed the victory conditions of the scenario wins- though the game can be played cooperatively.Star Trek Frontiers is a lot of fun. It's a very good mesh of deck builder and traditional board game. I have not played Mage Knight, so I cannot compare it, though I have heard others say that the Star Trek theme works better than Mage Knight's generic fantasy theme. One way in which the theme doesn't quite work, however, is that Federation ships can subjugate space stations for advantage. How many episodes of Star Trek feature the Enterprise subjugating people? Still, that's a minor complaint. The ways in which players can build their decks in the game is fun, and, like any good deck builder, the cards that come up in your hands offer fun and interesting combinations that allow you to do engaging things virtually every turn. The card stock is decent, and features pictures from the Star Trek TV shows, further immersing players into the Star Trek theme. The expanding, tile game board is really cool, and allows players to create new and unique maps, and thus adventures, with every play.Now, a few things that I'm not quite sold on: First of all, with four players, this game is very long. I think 3-4 hours is likely, though it could easily go longer if you're dealing with people who suffer from analysis paralysis. I think 2-3 players is ideal, and the game will work really well as a solo experience. Also, while no one system in this game is terribly hard to understand and play, there are just so many different systems and things to keep track of, it can get a bit fiddly and overwhelming at times. I like complicated games, but this may be right on the upper border of how complicated I want my games to be.All told, however, I think Star Trek Frontiers is a winner. It offers a rich, thematic experience that Star Trek fans and general gamers will really enjoy. At the end of the day it is just a lot of fun and promises new adventures with every play. Just don't break it out for your friends who find the rules to Settlers of Catan difficult.Review copy provided. 4
Star Trek Frontiers (Star Trek Themed Mage Knight) Board Game

Star Trek Frontiers (Star Trek Themed Mage Knight) Board Game

3.7
Error You can't add more than 500 quantity.
Regular price
€154,00
Sale price
€154,00
Regular price
€254,00
Sold out
Unit price
per 
Save 39% (€100,00)