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Load image into Gallery viewer, Ascension: Deckbuilding Game
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  • Load image into Gallery viewer, Ascension: Deckbuilding Game
  • Load image into Gallery viewer, Ascension: Deckbuilding Game
  • Load image into Gallery viewer, Ascension: Deckbuilding Game
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Vendor
Stoneblade Entertainment

Ascension: Deckbuilding Game

4.5
Regular price
€102,00
Sale price
€102,00
Regular price
€168,00
Sold out
Unit price
per 
Save 39% (€66,00)
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  • Tracked Shipping on All Orders
  • 14 Days Returns

Description

  • The hit deckbuilding game with over 50,000 copies sold worldwide
  • Designed by Magic: the Gathering Pro Tour Champions Justin Gary, Brian Kibler and Rob Dougherty
  • Combines with any other Ascension sets for unlimited replayability and support for up to 6 players
  • 1-4 players out of the box
  • 30-45 minutes

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Customer Reviews

Great first deckbuilding game if you like fantasy style games!This was my first deckbuilding game, after doing tons of research on the best ones for me and my husband to play. Dominion was the starting game in this genre. But personally dealing in cows and merchants is boring. I'd much rather defeat monsters! Yes, as others have said, the "theme" is a bit blurry. But is that really why you play a game? Not me. This was so fast to pick up, I couldn't care less about the theme. You earn heros to defeat monsters to collect "honor" in a way of gems. Pretty simple to me. I don't need a huge backstory and setup. I enjoy the art style, the gameboard, and the pieces. The instructions were a bit vague in spots, but we got the hang of it. We play this at least 2x a week. I'd play it more if I could. Can't wait to get expansions! If you're on the fence, go for it! 5Great game. ClassicClassic Game with infinite replay value.My friend introduced me to this a year ago. My wife and I love playing this game.There is a nice tactile feel to the cards, the honor gems (red and white) are neat to use, too.The game comes with a nice board\card mat with locations to set up the card game.The artwork is excellent, and there are neat quotes on the bottom of the cards - the whole game is themed to a main storyline.... but you don't need to know any backstory to play... it's just a nice layer\background if that's something you're interested int. 5Great game!As a fan of deckbuilders, this is a must-have in my collection. (And my parent's collection, which is who this was purchased for.) This is a step up from Dominion, adding a couple of more complex elements. First, instead of knowing ahead of time exactly what cards will be available to purchase throughout the game, you'll have a constantly changing set of cards available in the middle row. Secondly, some of the cards available will be monsters which you can kill - meaning you have to manage an attack power resource in addition to a money (rune) resource.This may sound a little more confusing, but the game plays very smoothly and has enough similar elements that it's not really any harder to teach than Dominion. This is definitely the easiest game in the Ascension series, but you could start out with one of the "expansions", most of which are playable all on their own. I actually prefer Ascension X: War of Shadows, but will mix the two games sometimes or use this one to introduce lighter gamers to Ascension.Overall, this is a very fun game with a unique perspective on deck building, card drafting, and hand management. The addition of killing monsters can immediately make it more appealing to people who prefer more combat in a game. You have multiple methods to victory - you can invest in Mystics to buy expensive cards worth Honor Points (VP) at the end or you can stack your deck with Heavy Infantry and focus on killing the baddest of bad monsters. Or, you can play with a mix of both, hoping to balance out your efforts and have more options on the board. 5Get the app first to see if this game is right for youThis game is fun. I've only played it solo, but I still like it. You can get the app on your phone and play a computer or other people, but the solo variant and having physical cards is just great. You might consider purchasing another variant as this version is the version that you can play on the app for free (same cards and gameplay) but there are expansions that can be played as a full game with added mechanics. 5A Prettier Edition of a Brilliant GameI started playing Ascension on my iPad about a year and a half ago and have since bought two of the expansions (Storm of Souls and Return of the Fallen; physical sets) to play with friends. I absolutely love this game! It's accessible, plays at a decent pace, and is incredibly deep strategically speaking. After a while of play testing SoS + RotF with my gamer group, the consensus was that we really needed the "core" set to flesh out the collection, so I picked up Chronicle of the Godslayer on Amazon (received 3rd edition).Ascension, for those of you who haven't played, is a "deck building" game. Most folks who read this word immediately think Magic the Gathering and get overwhelmed (unless you're already a MtG player like myself), however it's really a different beast entirely. The basic object is to gain as much honor as possible by the end of the game (when the pool runs dry) by either killing monsters on the board with power, or buying heroes and constructs with money. Power and money are the two basic forms of currency in Ascension, and are granted every turn based on cards in your hand and on the board.You begin the game with a 10 card generic deck and slowly build a larger and more effective deck by buying cards from the board and trimming your deck (weeding out less valuable cards). In addition to the basic strategy of buying or killing things for honor, you'll also begin learning about the various factions (Void, Enlightened, Mechana, Lifebound) and their synergies in order to start setting up "chains". Think of a chain like playing one card that then triggers an additional effect if you play another specific card. The better you pay attention to your deck's construction, the more synergies and chains you can roll out during your turn. You'll also be watching the board to see what your opponents are buying in order to mess with their game by denying cards. Like I said, Ascension is an incredibly deep game full of strategy.Speed-wise, a 2 player game runs about 30min to 1hr and allows the most freedom in customizing your deck since each player tends to focus on a faction or faction combo that the other player isn't. Throw in some more people, however, and things get really interesting as it becomes harder to tune your deck exactly as you'd like (due to competition). With this core set, you can play with 4 people and not run out of cards. Buy some expansions and the potential is nearly limitless.One major question with games such as this, especially for people who are just now getting into the whole "Eurogame" phenomena, is... How hard will it be for my friends to learn? Nobody likes to bring an awesome game to a party or game night only to have it bomb. Well, you're in luck. Ascension is one of the easiest, most accessible Eurogames I've played that also offers this level of depth and strategy. After receiving CotG in the mail last week, I immediately brought it over to my girlfriend's place and played with her and her roomies--none of which have really toyed with Eurogames at all. After a single game, I'd say everyone was competent with the basic turn pattern and strategies and were already moving on to think about deeper strategies. Impressive.How is this different from Magic the Gathering? For one, you build a deck in Ascension as you play the game, in real time, whereas in Magic you build a deck before the game. When playing Ascension, you're all drawing from the same set of cards, preventing anyone from gaming the system by buying boat loads of cards (money=advantage) or having a ton of rares that you don't. You can buy expansions and get promo cards for Ascension, but all players have equal access to all cards from the beginning. This, in my opinion, is a HUGE win for Ascension vs. other card games in the market.I did mention a digital game earlier, and this is a great way to learn the rules, preview the game, and play the game with the convenience of having all your resources and available cards auto-calculated and highlighted for you. The digital version makes game play much faster, and the clean-up much easier, but if you go that route I highly suggest doing so on a tablet (the phone version is too tiny). But, as all of us gamers know, there's something to be said about touching and interacting with a physical game.In short, Ascension is a fantastic gateway drug to the world of Eurogames--it's easy to learn, and continues to offer layers of strategy and customization. For experienced gamers, this is one of the best tools to have in your belt when nobody's in the mood for a 5hr long game of Dungeon Keeper. Buy it, you won't be disappointed. 5Fun, quick paced, and a different game every time.If you enjoy deck building games or want to get into deck building games, this is a great start. Game play is much quicker than Dominion and there's no real downtime to having to teach this to new players, the concept is quick, simple, and fun. Game play varies pretty much every new game and that keeps it fresh. There are several different strategies you can employ but the beauty is that you may have to abandon to a new strategy, depending on the cards coming out.Occasionally have a game that will not be fun, depending on how many constructs come out and if there are no cards to destroy your opponents constructs, it gets ugly fast.Still do not prefer this over Dominion but when playing in a hurry, with new family members, or those new to deck building games, this is the first game to bring out. Games can last anywhere from 20-40 minutes on average for us. 4My favorite deckbuilding game.I've played other deckbuilders, but this one rang the most true to me. Dominion of course spawned the genre, but this one solidified it in my mind.Ascension is, of course, a deckbuilding game. Players compete to build an army and garner resources to vanquish evil from the land! At their disposal are heroes and resources from various factions that have synergy with one another and promote various strategies to build the most powerful army. Players do this by starting with identical decks and then drafting cards and defeating monsters from an ever-changing central pool of cards. Once you take a card from the center, a new one is drawn to replace it. This means that you must worry about the cards that you need, but also about the cards that your opponent may want.Theme is pervasive in this game. The artwork is consistent from card to card. The factions that are available are interesting and allow you to customize your game experience. Everything is tied together very well thematically.The components are good to great. The crystals that represent victory points are strangely shaped but interesting. I suppose the only drawback is that they serve only to represent points, something that could easily be done with a pen and paper. If they were more ornate, perhaps this wouldn't stick out to me. While they look sort of different, they aren't anything that I see and *want* to have. The cards seem thick enough to stay sturdy but I also opted to put the whole set in card sleeves. They take up a lot more room this way, but cards in deckbuilders get so much use and I don't want to pay to replace the set of cards. The player board is thick and sturdy. It perhaps isn't necessary in this game and other companies may have offered instead a paper or cardboard playmat instead of this nice board. It has a place for every type of card to sit and a concise version of the rules printed on it. While it isn't necessary, it's functional and certainly adds to the theme.Strategy in this game is fun. There's a lot of room for tactical decision making, and you may need to make changes to your strategy mid-game depending on what cards you have managed to find and/or which ones are available. There are multiple paths to victory for certain, and you have the opportunity to change your opponents plans by impacting the pool of available cards, thus denying them to your opponent.Overall, I recommend this game. It does not take a long time to play, usually. It is fair, varied, and interesting. The theme is strong, and really spoke to me (as a former Magic: The Gathering player). I find it to play very well with two players, though more are allowed. The included player board is built for two players to use most comfortably, though that doesn't necessarily have to be the case. 5Good game, but will it stand the test of time?I first got the chance to play this game (with its expansion pack) at the 2011 GenCon. I played in a group of 3, and we all loved it for the following reasons.1) None of us had truly experienced a deck-building game before. We've played Magic the Gathering, and like many, were frustrated with the massive amount of investment needed to play a decent game. But with Ascension (and any other deck builder), you start the game with the same cards as everyone else and you use those cards to invest in better cards to add to your meager starting deck. Over time, you deck grows stronger and more unique.2) The "honor tokens" were very cool. Not just some boring token, but two different sized and colored pieces of plastic that looked like a jewel with concoidal fractures, giving them very interesting, asymmetrical look, similar to a chunk of broken glass.3) The game time was short. Only 30 - 45 minutes.4) There weren't too many options during your turn. On any given turn, you were either defeating a monster and/or buying a new card.At the same time, I grow concerned that the game may leave me wanting more for the following reasons.1) There aren't very many different monsters. Only 10 - 12 unique monsters, I believe. It gets a little old killing the same things.2) It doesn't have many options for messing with other players. Only when defeating a monster are there ever any negative effects on other players.3) The art could use some work. I'm impressed that it's only one artist for all cards, but some of them look a little rushed. I think my first comment was, "these look like they were drawn by an eighth-grader". If you're used to exquisite art on Magic the Gather cards, these will leave you feeling disappointed.I imagine that getting the expansion pack may change my mind on some of the negative comments, however. This game truly is fun to play and with a little creativity, you could come up with a few house rules that make the game play even more exciting if things get too dull for you. 4A fantastic card game with simple rules, love it!I am a casual gamer who would play a whole lot more but finding gamers can be difficult. The recommended age is 13 but lets be honest my five year old undertands the mechanic and I help him for what he lacks in understanding the text. Do not hesitate to teach a child (unless you find the cards offensive). One thing I've learned about my son, and children in general they have a great capacity for memorization. The only other thing I'd change, and do change, is the honor token play. The instruction recommend 60 tokens but that is way too few and you will blow thru those quickly. I recommend at least 100 for two people and (+40 for each additional player) this gives you a chance to really get into the deck and have some fun. 5A wonderful combination of deck-building mechanics and player interaction.Ascension is a deck-building game that looks and plays exactly like what you would expect a game built by Magic: The Gathering players. It mixes many of the elements of the prototypical deck-building game such as Dominion with the player interaction and flavor more common to a dueling card game like Magic: The Gathering. Like Dominion, players start with basic decks and can expand them by purchasing cards available from the central deck pool, regularly cycling through their decks as they draw new hands, discard old ones, and reshuffle their decks over and over. Again like Dominion there are some simple upgrade cards that are available in large quantities. However, unlike a game of Dominion, wherein every game players randomly have 10 limited stacks of drafting options, in Ascension, there is simply one large deck of cards of varying rarity, the top six of which are always revealed and may be chosen by players. Cards in that deck are one of three types: Heroes, which you play and discard each time they come into your hand; Constructs, which stay in play once you play them from your hand; and monsters, which you may fight using a combination of played heroes and constructs to defeat for immediate victory points and other benefits. The game ends when there are no more victory points to be acquired, however, just because you don't defeat a lot of enemies doesn't mean you cannot win, as each construct and hero in your deck is worth a set number of victory points too.The most distinguishing feature of this game is the player interaction, as the cards that a player chooses to buy or defeat directly immediately and directly influences the next player's turn, which is more actively engaging other players to pay attention to each other's turns. The randomness of this however can be a turn off for players who like as little randomness as possible in their games. 4
Ascension: Deckbuilding Game

Ascension: Deckbuilding Game

4.5
Error You can't add more than 500 quantity.
Regular price
€102,00
Sale price
€102,00
Regular price
€168,00
Sold out
Unit price
per 
Save 39% (€66,00)