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Load image into Gallery viewer, One Deck Dungeon
Load image into Gallery viewer, One Deck Dungeon
Load image into Gallery viewer, One Deck Dungeon
  • Load image into Gallery viewer, One Deck Dungeon
  • Load image into Gallery viewer, One Deck Dungeon
  • Load image into Gallery viewer, One Deck Dungeon
Vendor
Asmadi Games

One Deck Dungeon

4.4
Regular price
€50,00
Sale price
€50,00
Regular price
€82,00
Sold out
Unit price
per 
Save 39% (€32,00)
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  • Tracked Shipping on All Orders
  • 14 Days Returns

Description

  • One Deck Dungeon is a 1-2 player cooperative game
  • 30-45 minute playing time
  • With multiple sets, you can add more players

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Customer Reviews

Immediate but ChallengingMy box was complete when it arrived, no problems. The game itself is very punishing without being overly complex. Some have called this a "roguelite", and I think that's a good way to approach the game. Plenty of randomness and challenge, without taking a whole evening to learn. Overall, this is basically the card game version of a Dungeons & Dragons type dungeon crawler, with combat and leveling up and boss monsters. Neat.The setup: Pick a character class from a standard array of Dungeons & Dragons types. There's a Cleric, a Paladin, a Wizard, etc. You setup a few other standard cards to represent things like the dungeon you're in, and the effects of your character level. Your characters' ability points are distributed among different stats, which match to colors of several dice in the box. So for instance the Paladin can swing a sword well (3 yellow dice) but isn't very nimble (1 purple die). You then begin a process where you lay out a board of 4 "door" cards and then start kicking down the doors each turn. You can either confront the terror within, or "flee" from it. These two mechanics have lots to balance them out. But you go along taking down the challenges and drawing more door cards until you've explored the level, and then you head to the next.Combat: Each dungeon floor, and then each monster, has certain colors and numbers of dice required to beat it. This is hard to explain in text, but imagine it like this: To kill a goblin, maybe you have to roll at least a 4 on one purple die, and then at least 11 on any combination of yellow dice. If you fail to fill any of those boxes, you suffer certain consequences listed on the boxes you failed to uncover. So there's a lot of complexity in front of you- but it's all incredibly simple to read. There are also black dice which can apply to any challenge. Generally you can always trade 2 other dice down for a black die of the lowest value you're trading in (like a blue 5 and a yellow 2, make a black 2) so you can often use dice for other boxes this way.Wasting time: Aside from potentially suffering consequences if you can't finish the combat in one go, every turn you also throw the top 2 (or more) cards of the draw pile into a discard. When you run out of cards, you're on a timer that kicks you down to the next level of the dungeon- which will be more difficult. You shuffle the discard pile back into the deck, and you turn up a new Dungeon-floor card which increases the requirements to beat the monsters and traps. This is great, and replicates the feeling of some other "roguelite" games like the FTL computer game, where you're battling between trying to gather resources before you run out of time.Leveling up and such: Each challenge you face can be added to your character as loot. This is the most genius part of the box. A challenge will have certain attributes along its left side- maybe one yellow die and one health point. If you beat that challenge, you can put that card beside your character, and visually it looks like you have more of those attributes. The bottom of the card will be a skill or item, and the top-right of the card has experience points. So you get to pick how to divide up your spoils, and have to plan how best to tackle the challenges ahead. You only get to place this card one way- attributes, skills/items, or experience. Again, lots of information all incredibly accessible. Smart design.The roguelite element: The only sort of problem I have with the process is how often you'll start to notice that the boxes on the monsters have a lot of 5s and 6s on them. The game is meant to make you fail, and it ruthlessly punishes any move you ever make that's less than optimal. That can be troublesome because even if you play 100% correctly, you might just get a bad roll of the dice, and that will ruin a whole turn for you- complete with hitting you with damage or more time lost. The mechanic of trading in attribute dice for black dice helps a bit, but often you'll find you have a handful of dice that are all 1-3 and you can't turn that whole handful of dice into the single 5 you need. That can be frustrating. I'm sure someone out there has made a house rule to help this- for instance, if you can make two black dice that are both 3s then you can trade them up to a 4, and so on. That might let you smooth out the random factor a little.Overall: It's a fun game. It's all the fun of Dungeons&Dragons combat, battling monsters in a dungeon and leveling up. It supports 1 or 2 players out of the box, and more with expansions. I can definitely see how this game would suit 3-4 player play better than 1, as more people would help smooth out the random factor even more. And it even supports campaign play, as you can track stats on little character sheets included in the box if you want to carry the same character across multiple campaigns. Neat! One star off due to the frustration level- it won't be for everyone. But some people will love the gambling element, and considering it's very quick-to-play, you can play several games until you finally get a good run. 4Tight dungeon crawler that lacks variety.One Deck Dungeon is a solid entry into the rogue-like dungeon exploring genre for the tabletop world. While there are a number of pros that certainly outweigh the cons, the game s cost and size should make any purchase worthy without disappointment.One Deck Dungeon has you select a character card from an all female group of adventures (typical classes from a warrior to a paladin to a rogue), each with their own special abilities and dice selection.Did I forget to mention that this a dice chucker? Well, it is. The game comes with a slew of colored dice, each of which correlate to a skill your character holds. As you battle your way through the dungeon, you earn experience or skills or an item (depending on how you play), which provide you more dice to throw (which benefit more challenging enemies), spells, or traits to help your character along.At best, this game is certainly an enjoyable way for a solo gamer to pass a half an hour or less (less as this game is super challenging when you first start out). At worse, the dungeon cards are often too repetitive that by the time you play 3 or 4 times, you ll know everything that is coming your way.Then again, that s what expansions are for.I have yet to try this game with another player. So I can only attest this review towards the single player mode. It s fun enough to where I have no problem giving it a go anytime I have a few minutes to spare, but again, I do wish there was a little more variety to it all to make it a more fulfilling experience. Another issue arises when you level up higher and higher, and you are able to get more and more items and skills - it is hard to keep all the cards in your station still. I wish there was some sort of mat that could control that issue a little better.Also, if you make this purchase, I would highly recommend you play through a couple of times to get the hang of it, and then just jump into the campaign mode (this way allows you to build skills that you can take with you into other play throughs). It certainly makes the game a touch less challenging and more in depth.Overall, I m not sad that I purchased this, but perhaps I was hoping for a little more. 3Challenging and fun Dungeon crawler!Surprises me with the depth of play! You have many choices to make in how you optimize your character and in placing your dice during battles. The artwork is charming, and a lot of thought went into the gameplay. I wish the instructions had a few more examples and details, but this is a lot of fun! Best solitaire Dungeon I've seen! 5Just so much game in such a small package!Amazing!This little game packs more of a punch than many 2-3 times as expensive. In this one deck dungeon crawl you will be fighting monsters, dodging traps and working your way towards the final boss battle. This is all done with a very large amount of different colored dice. The skills, items and potions you will pick up along the way by beating these monsters and traps will allow you to manipulate your dice rolls(which is really the name of the game), level up your hero and gain much needed potions. The way time advances and the deck of cards gets smaller and smaller is just a brilliant mechanic. There's a great element of press your luck as you're really trying to beat certain difficult monsters to gain their reward. I find myself grabbing this game to play over so many others because of it's incredible accessibility, level of enjoyment and fairly quick gameplay.Once you've played it a time or two you can begin a campaign and use the included campaign sheets to add permanent skills to your character as you beat more and more dungeons and bosses. The increasing difficulty of the bosses and their respective dungeons make for tons of replay ability and unique games.There is now an excellent little app for android that keeps track of your campaign characters and lets you select your upgrades. It stores all the information and can be pulled up during gameplay to remind you of your campaign added abilities and then quickly updated when you beat dungeons.The variety in this little game is phenomenal. It's just so easy to setup and it scratches so many itches in such a short time.I primarily play this solo but it's fantastic with 2 as well. It really is easy to teach and makes for a quick, puzzley game as you try to manipulate all your dice in your favor.Highly recommend! 5Fun randomized dungeon crawl, lots of replayabilityMan, this is really fun. I've played it myself a couple of times, and a couple of times with my daughters. I feel like the game design is near-perfect and I'm looking forward to playing it more. Some folks have complained that all the player character art is female... while this is true, I honestly did not even notice until I read others' (sometimes inexplicably acerbic) diatribes on the subject. Listen, this is very good art and great game design and the concept of gender doesn't even exist as a game mechanic (it's just a matter of a few extra curved lines in the artwork). Other complaints are coming from hang-ups that most folks simply do not have.This isn't DnD, it's not even a real RPG, but the design comes amazingly close to a randomized, procedurally generated dungeon crawl, and the art, in my opinion, hits the perfect semi-anime note. While I wish it scaled a bit better to 3-4 players, the single pack is just great for 1-2 players (yes, it's actually quite fun even solitaire) and it seems adding more packs allows a (somewhat contrived) 3-4 player mode. If you absolutely have to play a male character, or if seeing a cool anime chick wield a sword makes you inexplicably angry, this isn't for you (don't buy this, save the money for therapy instead). But if you have more than an ounce of imagination, this is a really fun game full of dice and cool cards in a package you could fit in the hip-pocket of a jacket, not too scary for kids but not too cheesy for adults. Great stuff! 5A lot of game in a tiny boxMy 13 year old son and I finally got around to playing this dungeon crawler over the long weekend. It s a small-box card game with no board and 30 dice, plus some life counters and potion tokens, super easy to set up and put away. It took about 30 minutes for us to wrap our heads around the rules, and then we were hack-and-slashing away or just as frequently, fleeing for our low-level character lives (both options are fun, and there s some good co-op strategy and player interaction in deciding whether to fight or flee).Games last about 30 45 minutes, if you know what you re doing longer if you don t, as we discovered. The game supports 1 2 players ( I love a good solo game). The rules outline both single session and campaign play, and in the box there s an optional campaign sheet to record XPs, items and skills acquired over multiple sessions.Brief gameplay description: Choose your level 1 character (choices are Warrior, Mage, Archer, Rogue and Paladin I chose Paladin, as usual). Choose the dungeon you wish to assault: Dragon s Cave (tough), Yeti s Cavern (tougher), Hydra s Reef (even tougher) or Lich s Tomb (Suicidal). Shuffle the dungeon deck, with the stairs card at the bottom. Going through the deck represents finishing a level of the dungeon. Once you get to the stairs, you descend to a lower level. After going through three levels, you fight the boss (if you survive that long this game is tough). Explore: Draw four cards face down. There will always be a maximum of four cards in active play. Enter a room: Flip a card over to open the door . This will reveal either a dungeon monster or a trap. You may now choose to encounter the monster or trap, or flee (hysterical screaming adds to the flavor, I find). If you choose to fight a monster, there s some intricate and fun dice-rolling, and using relevant skills, and counting modifiers, that I won t go into here. Suffice to say, I think the combat mechanics are swift, elegant and satisfying. In the happy event that you defeat the monster, you can choose how you will take your reward:a. As Experience points - earn enough of these, and your characters advance in level, making them more powerful and skillful.b. As Items - these increase your character s combat, agility, magic (mana) or health points, or a combo thereofc. As Skills - these give your character enhanced special abilities to make you more badassAs for traps, you have a choice of solving/evading/dismantling it, which is easier but takes more time (represented by drawing more dungeon cards from the deck), or destroying the trap, which is tougher but quicker. Defeated traps can also be taken for either experience points, items, or skills.Summing up, my son and I had a blast playing this game. It plays fast but not shallow, has some decent strategy, good co-op interaction, lots of dice-chucking, and reproduces the feel of the best PC game rogue-likes in the real world. It s a lot of bang in a little box, all for around 25 bucks. Highly recommended. 4Charming Light-but-Not-Easy Dungeon CrawlA really nicely designed package with a nicely deep game inside. The art is really charming and fits the overall feel of the game. With a couple of test playthroughs the rules gel and you are down to making hard decisions about what monster or trap to deal with or flee, whether you should descend a level, and what type of reward you should take when you are lucky enough to get some loot.The different character classes are balanced and have their own advantages and drawbacks, especially in a solo game. There aren't just five character choices who are essentially the same except for one special ability, instead each has her own power set and special abilities. The dungeons also have levels with unique situations and a distinct boss monster to face at the end. Good luck with that.The rules are fairly easy to get used to though there were a few spots that I needed to clarify by looking online. Mostly a playthrough helped me understand. After getting my butt handed to me on that playthrough I was able to go back and do some more serious fighting back. 5Game Didn't Resonate Well with My FamilyHonestly I thought I would like this to play with my son who is 11 since we play Dungeons and Dragons, Dungeon, Munchkin and other card games and RPG games. The rules were surprisingly complex but the lack of depth other than rolling the six sided dice and hoping to beat the numbers made it feel so much more shallow and hollow than say Munchkin. It was overly complicated and took a video online to really figure out how to play the instructions were difficult to interpret that came with the game though when you watch a tutorial online they aren't hard to figure out.All in all, it is faster and easier to just play a round of Dungeons and Dragons 5th edition with 1 book and more entertaining in my opinion. 2Never thought I'd enjoy plaing a boardgame by myself...This game is fantastic! I love rolling fistfuls of colorful dice and manipulating them in order to gain XP, loot, and extra skills. The challenge might seem daunting at first, but once you get an idea of how to best use all the skills and potions that can be acquired, it becomes very much doable. Oh, and the campaign feature is just brilliant: even if you are struggling, you'll slowly grow in power to help you overcome those powerful boss monsters at the end. And make sure to check out the updated rules! 5Missing Contents! UpdateJust ordered and gifted. When we opened the box there were no damage tokens or potion tokens. Missing contents! What's up with that Asmadi?!***UpdateAsmadi repsonded and sent me out the missing pieces, all within a week time. That's customer service. I will update again after my son has multiple play throughs. 4
One Deck Dungeon

One Deck Dungeon

4.4
Error You can't add more than 500 quantity.
Regular price
€50,00
Sale price
€50,00
Regular price
€82,00
Sold out
Unit price
per 
Save 39% (€32,00)