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Load image into Gallery viewer, Roll for The Galaxy Board Game
Load image into Gallery viewer, Roll for The Galaxy Board Game
  • Load image into Gallery viewer, Roll for The Galaxy Board Game
  • Load image into Gallery viewer, Roll for The Galaxy Board Game
Vendor
Rio Grande Games

Roll for The Galaxy Board Game

4.6
Regular price
€88,00
Sale price
€88,00
Regular price
€144,00
Sold out
Unit price
per 
Save 39% (€56,00)
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  • Tracked Shipping on All Orders
  • 14 Days Returns

Description

  • 2-5 Players
  • 45 minute playing time
  • Great strategy game

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Customer Reviews

Horrible componentsI only play this with two player. It was extremely slow to start off with. A lot of it is luck of what you draw out of the bag, luck of the dice. It s a ok game. Rio Grande games does it again. I have had a few games by them. They cheap out on making of the games tho. I m not buying anymore games from them until I hear they aren t being cheap. Player boards in this game are thin. I was actually worried about tearing them. The images on the dice on some are not centered, and the dice are SO small. Beta colony I believe is a better game then this. It s player boards, and wooden dice suck. Again could have stepped up the quality. There are so many great games out there with amazing quality components that I would do before this game. 1Good, Challenging, Simultaneous-play GameFantastic game! The basic concept is place workers, build/do stuff, score points. How you go about that is up to you. There are several options each turn, everybody plays simultaneously, and there are plenty of different cards that interact with different routes to points so the game doesn't get stale quickly. Good mix of strategy and a little luck. Probably a game to avoid playing with someone who gets stuck making choices or you'll be there awhile. Not really a game for introducing someone to gaming either, unless you don't want them to come back; it can be a bit overwhelming at first with everything you have to connect and think about, all the details, and unknowns. If you play a variety of new games, or are pretty determined and have a decent teacher, a play through or two and it will click. There are play demos on Youtube. It's fun enough that it comes out in our game group pretty regularly. 5Solid Game in a Filler Time Frame.Roll for the Galaxy has hit the table more than many of my other games. It only takes 20-25 minutes to play for me and my wife. It offers some great strategies that change based upon your starting faction power and your chosen developments. It is very hard to teach. The only way to learn it is to play it. Once you have played it 5-10 times you will be able to pay attention to all your special skills, and really cultivate a strategy each game. What makes this game amazing is how much strategy and thought you can get out of 20 minutes, but a lot of times the final round is over and you kind of wanted a bit more game and strategy. The short time is what makes this game great though. It gives you much more than a filler in a filler time frame. 8/10 Rating 4A dice based reimagination of Race for the Galaxy with better descriptions and fewer icons.This is the reimagined version of the classic Race for the Galaxy. Dice are used so there is an additional luck element but bad rolls can be mitigated by the ability to switch workers from one phase to another. I believe that gamers who have mastered Race for the Galaxy will not like this version as well as the original but players new to the game will like this version better. The game components are of high quality, both the dice and the cardboard. Whereas Race utilized icons for the actions of the cards, these new cards contain detailed descriptions directly on the cards. Therefore it is easier for a beginner to learn the cards since the descriptions are pretty detailed. On the downside, one of the benefits of Race is that the setup is lightning quick. The setup for Roll is not terrible but it isn't exactly fast either. The game play is a bit slower also because players are able to rearrange some dice depending on their special powers or the number of dice they have. Since I have played Race many times, I prefer that because it is more elegant and streamlined in both setup and play. However, gamers who have not mastered Race will likely prefer Roll because the learning curve is shorter due to the detailed descriptions on the cards instead of obscure icons. 4Better than "Race" for the Galaxy! Game we'll put in regular rotation.Played this with a game group that had played "Race for the Galaxy" and like this dice version much better. Very similar in play to Puerto Rico with additional randomness of worlds to build and roll of the dice. Not clear that there is a single strategy that is better than any other, but there is lots of ways to play, so we are looking forward to bringing this out again and again. Rules have a decent learning curve, but like 7 Wonders or Catan, once you've got the rhythm, and setup in hand, it goes quickly. This is also a game with very little player interaction. There is no real offense or defense. You have to respond to your rolls, tile draws and make your own way. There is really only one phase where other players' selections can impact you. All in all a fun choice. 5Limited interaction between players but excellent strategy with less luck than you'd thinkAs someone who usually doesn't like luck/dice-centered games, I skipped out on buying this for years. Finally I watched a video once this game went on sale and learned that Roll for the Galaxy does obviously have luck in its dice, but you roll so many dice and get so many opportunities to change the result or how you make use of them, that you really are making your own strategy most of the time. Beyond that, the concept of a space game with planets and technologies in an easy-to-digest format is excellent for more casual gamers. This is perfect for when you want to step out of a simple (but excellent) deck-builder like Star Realms but your crew isn't ready to go for something as ambitious as Eclipse. The game moves quickly too because everyone gets to take simultaneous turns.The one downside I can see for some is that there's not a lot of direct interaction - there's no way to attack others, and even when you are taking technologies, you take them from a big shared bag rather than some big list of stuff that's normally available to anyone. Still, the way the game works, you do need to pay attention to what others are doing as one player can only pick one of five "phases" - things to do - and if you assign dice to any other phases, then you can only perform those actions if other people pick those phases. So if you have a bunch of dice locked up in, say, production and need to do a shipping phase in order to get those victory points and free up the dice, but you also see someone else did the same thing in putting a bunch of dice in production the same turn, you might make a different phase other than shipping your "active" one and bank on the other player picking the shipping. As long as you have dice assigned to a phase that someone else picked, even if you didn't pick that one yourself, you can use those too. That's a long description but I feel it's necessary to explain the extent of the limited interaction between players. 5Five years later, gameplay still holds upOhhh Roll. Roll for the Galaxy was one of the first games I played after branching out from Settlers of Catan five years ago, but I hadn't played it since. My gaming group had been intentionally avoiding this one for years, primarily for one reason described by many other reviews here, limited player interaction. While you do need to somewhat pay attention to what other players are up to, you're really operating in your own little world. Our gaming group has delved into increasingly competitive and intense games recently, thus what convinced me to finally purchase Roll was exactly the opposite. Roll is a casual gaming experience that feels more like a group adventure - it's been a great change of pace from our usual war or economic games. There's something really satisfying about the gimmick of rolling a fist full of dice combined with drawing random tiles from a bag. Great game choice if you're looking for something that may peak the interest of players that are new to the hobby. 5Review from a Race for the Galaxy fanLet me say that I love the earlier card based game Race for the Galaxy. For years, I considered it my favorite tabletop game. If I were to count the various crude online versions of it and the PC app vs AI, I have probably played a thousand games of Race For the Galaxy.In many ways, Roll For the Galaxy is very much like Race. They are both tableau builders. They use the same themes, have action choices with the same names (but mechanically different), use many (but not all) of the same keywords, and even some of those worlds and developments that you are building on your tableau have the same names. However, it still feels pretty different when you play it.One of the key differences between the two games is that Roll separates the resources from what you are building. In Race, you typically placed cards onto the tableau by paying a cost of other cards. This can make difficult to make choices regarding opportunity cost, especially for new players. It can lead to analysis paralysis. In Roll, you pay by using dice that are only temporarily used, and can be regained. How you spend doesn't lock you out of future choices as much. This makes it easier for a new player.Also, Roll tends to funnel your choices more. You create a settle and develop queue that you are working towards. You can still change that up, but by forcing you to focus, again it helps make the choices more manageable for a new player.Overall, Roll just seems more new player friendly. Despite how they have similar mechanical complexity, people tend to have an easier time learning Roll.In the end, I still do like Race for the Galaxy more, but it's not a huge preference. If I have the choice to play either, with other players who know how to play both, I will pick Race for the Galaxy. However, if I have to teach someone to play, or if I am playing with someone who might want a slightly lighter game, I'd pick Roll for the Galaxy every time, and be happy with the choice.Play Race with those who know how to play it, teach Roll for those who don't. 5Great game, rulebook is a little dense.I love this game, and highly recommend it... however I do recommend someone with a lot of board game experience explain the rules. Which are actually really simple. Roll your dice, assign them to their matching spot, use one to choose a phase, and then play out phases that have been chosen. Unused dice go back into your cup, used dice go back into citizenry and spend your money to buy them back into your cup for rolling.That about covers what you need to know to play, but the rulebook takes 10 pages or so to explain it. 5One of our favoritesFor the four person gaming crew that is my family, this is our favorite game. This is no small feat, given that we have vastly different tastes. One of the crew hates competitive games - this person is defensive and fights often erupts if someone does something against this person. That person's favorite game is Pandemic, which I also love. Another person in our crew hates cooperative games, because he doesn't like to deliberate decisions with other people. Roll for the Galaxy is great because it's not very antagonistic, it has a very fast set up, it's fun and it doesn't take long to play. I love the dice element, because I like some chance thrown in. Also, as a bonus, one of our crew wins 80% of the games that we play. For some reason, he sucks at Roll for the Galaxy. There is something unique about it that trips him up. So that's a plus because it gives other lesser mortals a chance to win.Once you transfer this into a reasonably sized box, this game doesn't take up much space. I put this into a Pandemic box and store the cups loosely outside of the game.Note that this games a VERY steep learning curve. Like, the directions are not great. I spent hours watching videos and reading forums to understand what some of the cards meant. And it's not easy to teach people who aren't gamers. But once you learn how to play with a core group, this game is a staple. It's also unusual and unlike anything else that we have. 5
Roll for The Galaxy Board Game

Roll for The Galaxy Board Game

4.6
Error You can't add more than 500 quantity.
Regular price
€88,00
Sale price
€88,00
Regular price
€144,00
Sold out
Unit price
per 
Save 39% (€56,00)