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Load image into Gallery viewer, Betrayal at House on The Hill: Widow's Walk Board Game
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Vendor
Avalon Hill

Betrayal at House on The Hill: Widow's Walk Board Game

4.6
Regular price
€55,00
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€55,00
Regular price
€90,00
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Save 39% (€35,00)
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  • 14 Days Returns

Description

  • Expansion. Requires Betrayal House on the Hill
  • Compatible with all editions
  • 50 new haunts, 20 new room tiles, 30 new cards (11 items, 11 events, 8 omens), 78 new tokens
  • Never before explored new floor THE ROOF!

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Customer Reviews

New haunts aren't very good, items and rooms are nice though.So far I've played 3 of the new haunts. One was OK but took a bit of back and forth between the traitor and heroes rulebooks to figure out how it was even supposed to work, needless to say it totally broke the mystery of learning the other side's goal. The other two were just untested garbage that more or less devolved into a stalemate where the game can't end till someone fails a chain of rolls they're quite unlikely to fail. Not fun, everyone just wanted the game to be over. 2New mechanics are decent enough.This expansion is nice if you've played out the original because it adds a new floor and new mechanics to the game board. Not only that it also adds a bunch of new Haunts to keep you entertained. Most the haunts I've played have been really cool ideas. The expansion simply shuffles into the base game which makes it easy to implement and get up to speed.I gave this 3 stars for a few reasons:I think the addition of the new floor is too much in my opinion. It was hard enough with 3 floors to keep the map on the table with the fourth there's just too much. This also creates the problem of burying floor cards way too often so you will have to shuffle frequently if you are following the rules. It only really feels like a haunt expansion most the time which for $20 I don't think its worth it. If you've played almost every haunt in the original game already I would probably go for a different version of the game rather than an expansion. Finally if you want to combine the boxes you will have to replace inserts which is additional money. The original box could easily support 2 - 3 expansions like this if the insert was designed correctly, instead its a hot mess.Overall I think you could easily get away with not adding this to your collection. If you really enjoy the original game it does add a flair to it and some cool mechanics. I would recommend also buying a new insert for the old game when purchasing. 3Unprofessional quality assurance. Should've playtested the haunts more and proofread the books.I will continue to play this expansion, but quality assurance was lacking on the haunt game mechanics and the Hero and Traitor haunt books.Cons:- The haunts need to be play tested more thoroughly.- Errors and inconsistencies between the Hero & Traitor books cause breaks in the game (Shush, The Hangman, Haunt #78). The books need to be proofread.Pros:+ New rooms are fun and blend well with original game+ New cards (events, omens, items) also are fun+ New Roof floor, also adds to exploring a larger house 3An amazing game, not well playtested.This is one of the best board games ever made. In concept. It's fantastic for new players because it starts cooperative, so you can help them out, and the rules are very straightforward, despite being basically a GMless tabletop roleplaying game in a box. Then you get a traitor, and the game totally changes, becoming competitive. It makes the whole thing tense. You worry when someone else gets good items because they might turn on you. Statistically, they won't, so you want to help everyone... but mostly yourself. But you worry. And the joy when you get into playing your role is high.The only problem with the game is: many of the haunts are unbalanced and poorly-written. They will sometimes give you very unclear instructions. Sometimes they'll even rely on you knowing things that only the other side knows, and isn't supposed to share. It can ruin the fun totally when you have to stop and pour over their crappy, imprecise wording. This is even worse in the expansion, but still very present in the base game. And it kinda defeats the purpose of the game if you need a dang arbiter to play it. At that point, I'll just run Call of Cthulhu.And then there's the fact that sometimes one side has a clear advantage, for no real reason. Games have an average length of pre-haunt time. Sometimes you'll hit the haunt quickly and the heroes will be underpowered; sometimes it'll take an hour and everyone will be a one-person SWAT team. In the former case, the traitor almost always has a clear advantage. In the latter case, the heroes do. But even when you're at average power levels, some haunts are just damn near impossible for one side or the other to win, due to poor playtesting.With better playtesting, the many ambiguities in haunt rules and the fewer but still extant balancing issues should have and would have been caught. And it's a damn shame they're left as blights on one of the best games ever. 4Interns of the non-damned? Some weak traitor haunts here.With a lot of interesting additions to the game (like another whole floor), some of the haunts show a lack of forethought, particularly one scenario that has all players delivering coffee to employees as interns, all seeking to become the one left standing at the end. Seriously? The haunts are the main drive of the game and flubbing the development of a scenario with something so weak, it boggles the mind. 3OK overall, but not a must-have for the gameI'm a huge fan of the original Betrayal so when this came out I jumped on board and got it on pre-order. We've had a chance to play a few of the scenarios in here now and here are some general observations.- Adds 50 scenarios for a total of 100. You'll get a LOT of games in on this without it feeling really repetitive.- Added a new floor and a way to move around, though from the games we played the dumbwatiter doesn't really see too much play.- Many of the missions we've played in the expansion so far are great in theory, but once you play them either become really drawn out or super repetitive on the objective. Hoping the ones we haven't hit yet aren't like that.The last one is what brought down the rating. Maybe after a few more times with more of the new scenarios I'll revisit this, but right now I couldn't consider this a must-own even if you like the base game. If you still have a lot of scenarios to go through, no need to rush to get this. If you've played through most of the scenarios in the base or if you're a completionist it would be worth it to you. I just wouldn't expect to get blown away by it. 3It could have been better...The original Betrayal is one of my favorite board games of all time, and I was so excited I bought the expansion shortly after it came out. After several attemps at playing the expansion, I have accepted disappointment.The new items and omens are really interesting, as well as the new rooms, but a lot of the haunts are unbalanced and poorly written, if not completely bizzarre (I'm looking at you, defeating the traitor with hugs!)The greatest disappointment for me was that it is really difficult to play the original haunts with the expansion tiles added in. Quite a few of the original haunts involve searching for particular room tiles, and when you add in 20 more rooms, it breaks many of the original haunts I loved so much, and it is almost impossible for the heroes to have a shot.In the end, we may keep a few of the new item and event cards, but otherwise we won't be playing this version again. 2Great expansionAs always, I only have priases for this game. Though some of the haunts fell flat for our group, I understand some of the decisions that were made when they wrote this. Also, biggest complaint from our regular players: " In what MADNESS did you guys get anita sarkeesian as one of the authors?!" It was a terrible haunt as well, the huant literally tells you that the traiter can only win when the heros win, guess what our traiter did, he told all the heros how to beat him so we all win. I';m sorry, but that was such a dumb haunt. And there were no rules for the traitor not to say that?We are huge HUGE fans of BAHOH, but even we were judging the team that did R&D and play tests on a lot of these haunts. What were you guys thinking? We even thought of different scenerios where the game play is balanced, and there is no way in hell that in any situation that some of them will be.It's still a really enjoyable game mind you, and I'm still giving it a 5-star, because this idea for a boardgame is truly amazing. Unfortunately, it's ruined by terrible guest authors (*cough* anita sarkeesian*cough*) and poorly playtested haunts. Come on you guys, the editor is the R&D for D&D right? You guys can do so much better than this. 5Huge fan of betrayal... expansion needs work.#notyourdaddysboardgameGameplay: same as Betrayal the base game.Pro to expansion:1 - extra haunts! The "traitor" isnt just the haunt revealer. Sometimes it is a specific character (who may not be in play) or youngest/oldest explorer, etc2 - the dumbwaiter on the new floor tiles adds an alternative route out of the basement (where you can easily get trapped.) and the new rooms are amazing and interesting and now a "wild card" element.3 - event cards are more stringent with more negative outcomes... but better rewards. The cost-benefit ratio has higher stakes.4 - added player tokens to keep track of floor tile bonuses.Cons to the expansion:1 - Ugh. The haunts were not well tested. So many had problems or were not well explained!! There's a lot of interesting ones, so worth it in the end to me... but quality control sucks. Takes a lot of communication and confused questions between traitor and explorers.2 - floor tiles are darker, making it hard to see door outlines. Have to look closely on some.3 - event cards can be confusing.Players: 3-6 (but can play 2 players if each person controls 2 characters and the traitor surrenders their second character)Replay-ability: High! 50 EXTRA haunts... but not all of them work :/ 350 New Haunts, 20 New Rooms, New Floor (Roof), More Items / Omens / Events... Excellent ExpansionAwesome Expansion. The replayability in this game comes from the number of haunts- with this expansion now up to 100 possible scenarios that change the game, never play the same game twice. The betrayer and survivors do not know each others objectives.20 new room tiles, and a new floor - the roof - also a handful of new item, omen and event cards. A few new game mechanics but easy enough to learn. Some rooms now have a dumbwaiter - spend 2 movement to get to a landing on a floor just above or below your current floor. For those rooms with once-per-game abilities, there are now a number or tokens for each character to leave behind and keep track of which ones are complete, no more just having to remember if you used that rooms ability or not. I found some of the new rooms pretty clever- for example the Laundry: "If you end your turn here, you may discard an item card and draw an item card from the discard pile." Or the Arsenal: "Draw 2 item cards, choose 1 and discard the other."Excellent price point at only 20$ currently - (in a world where the Mansions of Madness expansions are 70$!!)In short, this expansion adds plenty to the game without unnecessary complexity. 50 new haunts, new rooms to explore, new options while fleeing in terror from the traitor and the horrors of the house on the hill - can't go wrong. 5
Betrayal at House on The Hill: Widow's Walk Board Game

Betrayal at House on The Hill: Widow's Walk Board Game

4.6
Error You can't add more than 500 quantity.
Regular price
€55,00
Sale price
€55,00
Regular price
€90,00
Sold out
Unit price
per 
Save 39% (€35,00)